zezioen
%Europe/Berlin %406 %2007, 10:45
vraag
hoi ff's
ik heb net de movie van de 3d carousel van gotoandlearn.com bekeken en het as op geschreven
in mijn movie heb ik gewoon een rondje als item gedaan en hem ook een linkage van item gegeven
en dit is mijn as dat ik uit de movie heb overgeschreven
var numOfItem:Number = 10;
var radiusX:Number = 250;
var radiusY:Number = 75;
var centerX:Number = Stage.width/2;
var centerY:Number = Stage.height/2;
var speed:Number = 0.05;
for (var i = 0; i<numOfItems; i++) {
var t = this.attachMovie("item","item"+i,i+1);
t.angle = i*((Math.PI*2)/numOfItems);
t.onEnterFrame = mover;
}
function mover() {
this._x = Math.cos(this.angle)*radiusX+centerX;
this._Y = Math.sin(this.angle)*radiusY+centerY;
var s:Number = this._y/(centerY+radiusY);
this._xscale = this._yscale=s*100;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale)+100);
}
this.onMouseMove = function() {
speed = (this._xmouse-centerX)/1500;
};
alvst bedankt
antwoord
var numOfItem:Number = 10;
var radiusX:Number = 250;
var radiusY:Number = 75;
var centerX:Number = Stage.width/2;
var centerY:Number = Stage.height/2;
var speed:Number = 0.05;
for (var i = 0; i<numOfItems; i++) {
var t = this.attachMovie("item","item"+i,i+1);
t.angle = i*((Math.PI*2)/numOfItems);
t.onEnterFrame = mover;
}
function mover() {
this._x = Math.cos(this.angle)*radiusX+centerX;
this._Y = Math.sin(this.angle)*radiusY+centerY;
var s:Number = this._y/(centerY+radiusY);
this._xscale = this._yscale=s*100;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale)+100);
}
this.onMouseMove = function() {
speed = (this._xmouse-centerX)/1500;
};
bedankt iedereen
hoi ff's
ik heb net de movie van de 3d carousel van gotoandlearn.com bekeken en het as op geschreven
in mijn movie heb ik gewoon een rondje als item gedaan en hem ook een linkage van item gegeven
en dit is mijn as dat ik uit de movie heb overgeschreven
var numOfItem:Number = 10;
var radiusX:Number = 250;
var radiusY:Number = 75;
var centerX:Number = Stage.width/2;
var centerY:Number = Stage.height/2;
var speed:Number = 0.05;
for (var i = 0; i<numOfItems; i++) {
var t = this.attachMovie("item","item"+i,i+1);
t.angle = i*((Math.PI*2)/numOfItems);
t.onEnterFrame = mover;
}
function mover() {
this._x = Math.cos(this.angle)*radiusX+centerX;
this._Y = Math.sin(this.angle)*radiusY+centerY;
var s:Number = this._y/(centerY+radiusY);
this._xscale = this._yscale=s*100;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale)+100);
}
this.onMouseMove = function() {
speed = (this._xmouse-centerX)/1500;
};
alvst bedankt
antwoord
var numOfItem:Number = 10;
var radiusX:Number = 250;
var radiusY:Number = 75;
var centerX:Number = Stage.width/2;
var centerY:Number = Stage.height/2;
var speed:Number = 0.05;
for (var i = 0; i<numOfItems; i++) {
var t = this.attachMovie("item","item"+i,i+1);
t.angle = i*((Math.PI*2)/numOfItems);
t.onEnterFrame = mover;
}
function mover() {
this._x = Math.cos(this.angle)*radiusX+centerX;
this._Y = Math.sin(this.angle)*radiusY+centerY;
var s:Number = this._y/(centerY+radiusY);
this._xscale = this._yscale=s*100;
this.angle += this._parent.speed;
this.swapDepths(Math.round(this._xscale)+100);
}
this.onMouseMove = function() {
speed = (this._xmouse-centerX)/1500;
};
bedankt iedereen